WebSocket is a standardized communication protocol (RFC 6455) that enables full-duplex, bidirectional, real-time communication between a client (typically a web browser) and a server over a single, persistent TCP connection. Unlike the traditional HTTP request-response model (which is unidirectional and stateless), WebSocket eliminates the need for repeated HTTP polling or long-polling, drastically reducing latency and network overhead for real-time applications.
Core Mechanism
1. Handshake Process (Upgrade from HTTP)
WebSocket starts with an HTTP-based handshake to establish the persistent connection:
- Client Request: The client sends an HTTP
GETrequest to the server with special headers to initiate the upgrade:httpGET /chat HTTP/1.1 Host: example.com Upgrade: websocket Connection: Upgrade Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ== Sec-WebSocket-Version: 13Upgrade: websocket: Signals the client’s desire to switch from HTTP to WebSocket.Sec-WebSocket-Key: A random base64 string used for server authentication (prevents fake WebSocket requests).
- Server Response: If the server supports WebSocket, it responds with an HTTP 101 (Switching Protocols) status code:http
HTTP/1.1 101 Switching Protocols Upgrade: websocket Connection: Upgrade Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=Sec-WebSocket-Accept: A hash of the client’sSec-WebSocket-Key+ a fixed GUID, proving the server understands WebSocket.
- Connection Established: After the handshake, the TCP connection is kept alive, and both parties can send data to each other at any time.
2. Data Transmission
- Frames: Data is exchanged in small, lightweight frames (not HTTP packets) with minimal overhead (2-10 bytes per frame).
- Binary/Text Support: WebSocket natively supports both UTF-8 text data (e.g., JSON messages) and binary data (e.g., images, audio streams).
- Full-Duplex: Client and server can send data simultaneously (unlike HTTP, where the client must wait for a response after a request).
Key Characteristics
- Persistent Connection: A single TCP connection is maintained for the lifetime of the session (until closed by either party), avoiding the overhead of re-establishing connections for each message (a major issue with HTTP polling).
- Low Latency: Eliminates the latency of HTTP headers (which add ~800 bytes per request/response) and reduces round-trip time (RTT) for real-time data.
- Cross-Origin Support: Works with CORS (Cross-Origin Resource Sharing) headers, enabling communication between clients and servers on different domains (with proper server configuration).
- Stateful: The connection retains context between messages, so the server can associate messages with a specific client session (no need for cookies/tokens on every request).
- Fallback Options: Most WebSocket libraries (e.g., Socket.IO) include fallbacks (long-polling, server-sent events) for older browsers that do not support WebSocket natively.
Common Use Cases
WebSocket is essential for applications requiring real-time, bidirectional communication:
- Chat Applications: Instant messaging (e.g., WhatsApp Web, Slack) where messages need to be delivered immediately.
- Collaborative Tools: Real-time document editing (e.g., Google Docs), whiteboarding, or code collaboration.
- Live Data Feeds: Stock tickers, sports scores, cryptocurrency prices, or IoT sensor data updates.
- Gaming: Multiplayer browser games (real-time player movements, score updates).
- Notifications: Push-style alerts (e.g., social media notifications, order status updates) without polling.
WebSocket vs. HTTP (Key Differences)
| Feature | WebSocket | HTTP |
|---|---|---|
| Connection Type | Persistent, full-duplex | Stateless, request-response (half-duplex) |
| Direction | Bidirectional (client ↔ server) | Unidirectional (client → server, then server → client) |
| Overhead | Minimal (frame headers) | High (HTTP headers on every request) |
| Latency | Very low (real-time) | High (delayed by polling/long-polling) |
| Use Case | Real-time communication | Static content, REST API requests |
Basic Code Example (JavaScript)
Client-Side (Browser)
javascript
运行
// Create a WebSocket connection
const socket = new WebSocket('ws://example.com/chat');
// Connection opened
socket.addEventListener('open', (event) => {
socket.send('Hello Server!'); // Send message to server
});
// Listen for messages from server
socket.addEventListener('message', (event) => {
console.log('Message from server:', event.data);
});
// Connection closed
socket.addEventListener('close', (event) => {
console.log('WebSocket connection closed:', event.code, event.reason);
});
// Handle errors
socket.addEventListener('error', (error) => {
console.error('WebSocket error:', error);
});
Server-Side (Node.js with ws library)
First, install the library:
bash
运行
npm install ws
Then the server code:
javascript
运行
const WebSocket = require('ws');
// Create a WebSocket server on port 8080
const wss = new WebSocket.Server({ port: 8080 });
// Listen for new client connections
wss.on('connection', (ws) => {
console.log('New client connected');
// Listen for messages from client
ws.on('message', (data) => {
console.log(`Received from client: ${data}`);
// Send a response back to the client
ws.send(`Server received: ${data}`);
// Broadcast message to all connected clients (for chat apps)
wss.clients.forEach((client) => {
if (client.readyState === WebSocket.OPEN) {
client.send(`Broadcast: ${data}`);
}
});
});
// Listen for connection close
ws.on('close', () => {
console.log('Client disconnected');
});
});
Limitations & Best Practices
Avoid sending large payloads; split big data into smaller frames to maintain low latency.
Limitations:
Firewall/Proxy Restrictions: Some corporate firewalls block WebSocket traffic (port 80/443 is safer than custom ports).
Connection Limits: Servers can handle thousands of WebSocket connections, but resource management (memory, file descriptors) is critical.
No Built-in Reconnection: Clients need custom logic to reconnect if the connection drops (libraries like Socket.IO handle this automatically).
Best Practices:
Use wss:// (WebSocket over TLS) instead of ws:// to encrypt traffic (prevents eavesdropping).
Implement heartbeats (ping/pong frames) to detect dead connections and keep them alive.
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